DREAMKILLER: Last Guardian of Your Peace of Mind
Dreamkiller is a new first-person shooter where players control Dr. Alice Drake, a psychologist with the ability to enter people’s dreams, and who is “the last guardian of your peace of mind”. Alice is a punky-looking heroine with piercings and tattoos, definitely not a standard psychologist type. The Doctor’s mission is to delve into patients’ dreams and destroy the hordes of nightmares infecting the sub-conscious.
The Doctor has 12 patients in need of her unique talents, all with different problems, from arachnophobia to mania-phobia, to agateophobia. Each level takes place in the dreams of one of these 12 patients, giving each its own original environment, art style and enemies. There is also a second layer within each level, like a dream within a dream, where the enemies and environments are different from those of the main levels.
Alice will try to kill as many enemies as she can, using a variety of weapons and supernatural special powers, including a telekinetic force push and a fireball shot out the mouth of Alice’s dragon tattoo, before taking on an end level boss. If she beats the boss, she will free the individual’s mind from its nightmares, and cure the patient’s specific mental affliction. Dr. Drake starts each level with only her special powers, but can find various scattered weapons to aid her mission.
All the weapons in the game have dual-fire attacks; if the doctor finds a grenade launcher, it will not only launch grenades but also radiate a wave blast. Although the Doctor will only be able to carry one weapon at a time, it will have unlimited ammunition, and the ability to upgrade to different ammunition types, including lightning bolts, lasers, sticky grenades, and my favorite, happy thoughts. As is often the case, each weapon has its own distinct disadvantages, like slow reload time, slow firing speed, or poor accuracy. No need to worry though, as you can upgrade each weapon to reduce their drawbacks.
In addition to the weapons and the previously mentioned special abilities, Alice is be able to perform a transportation jump to a surrounding area, giving you the option of jumping away if things are getting too crowded. She can’t go through walls but she can jump to a clear area or an area of strategic advantage in the local vicinity.
The levels have been designed to reflect the infinite possibilities of the mind and you are thrown into weird worlds with spiderlike creatures, or cityscapes with freaky generic businessmen, or a puppet master theatre, complete with scary dolls. No matter what your surroundings are, you’re guaranteed a frenzied, nonstop, old-school shooter experience, with nowhere to hide.
As usual, you have a HUD for keeping track of essential information, like a health level, energy gauges for your special powers, and a kill counter that activates an alternate mode, in which enemies are more visible and your attacks become more powerful.
In addition to the single player story, there are also several multiplayer modes, including a 4-player, Quake-style deathmatch. Other modes include time trial, conquest and capture the flag.
If you’re the type of gamer that likes re-playing games on different difficulties, you’ll be glad to hear that Dreamkiller has 3 different difficulty settings, all with dream-related names- Bad Dream, Nightmare and Insanity.
The gameplay is split up by various cut scenes that consist of motion comic style images and a voiceover. The images are dark and atmospheric and have a high level of detail, but the overall feel is a lot different from the frantic action in the game.
Dreamkiller is the latest project to come from Mindware Studios, who has previously developed only 2 titles in its 7 year history. Cold War, and more importantly Painkiller: Overdose, of which Dreamkiller is the sequel, were developed using Mindware’s own in-House engine. This engine, simply called Meng, is again used in Dreamkiller with the addition of PhysX technology, most recently utilized in Batman Arkham Asylum, to add a sense of realism to the game. I’m not sure if this works that well, as the game’s visuals are pretty far away from realistic.
The concept of this game is one that has been used well in films like Nightmare on Elm Street, and The Cell, and the gameplay and visual style is close to Bioshock, so this game has lots of potential, but with frequent mid-level loading, and a risk of gameplay getting overly repetitive, I think it would be better waiting for the price to go down before giving it a play.
Dreamkiller is currently available on Steam and is also scheduled for release on the XBox 360.
Neilio is a freelance writer. If you liked his article please check out his Amazon Store.


